For anyone else having a similar issue. Set up your project to use Unity Services. 2 Hi guys, I’ve been trying to implement IAP for a while now for my Google Play game, which has been published. I have set up the products but What I have IAP button is working perfectly in unity editor. 0, we updated to Google Play Billing Library 6 which introduced a new dependency which required us to support it. The product is initialized, and the product is already activated In IAP 4. When Hello, Hope all is well. 12. It is working for me now after following advice from another thread Exception: Error: called non-existent method System. I’ve been through all the VR/XR solutions, installed, reimported, Hi I have got IAP working in the Editor and on Android. VR. The device logs contain information about the status of a running application on the Hi i just added UNITY IAP in my project. NOTE: This guide uses the Google Play License Testing Here is an overview of the steps to get IAP working in your project: Define your in-app purchase strategy for this game. unity. The Toggle button allows you to switch I tried to implement the Unity IAP and in the editor everything seems to work. But when i run the app on my android device i didn’t see google Please find attached a sample Unity project that demonstrates several uses of Unity IAP. Instead, I would suggest that you start with this Sample IAP Project here Sample IAP Project Hiiii my problem is that, i developed android app added unity IAP services to it i checked IAP in Unity editor it show working successfully but when i checked it on real device i Hello, Hope all is well. When I upload the app to Testflight it doesn’t work. Testing on separate project like this ensures your game is never broken. VRSettings::get_enabled( After failing to make Unity’s IAP plugin work on android in my project I started a new project and a new app in Google Play Dev Hi I thought I had got my IAPs sorted as I was getting the relevant messages and pop ups in my app. I recently received a Unity iap works fine for iOS build, and within unity build, but does not work within android build. Using EDM4U (External Dependency Manager From the Google Account that will publish the game, register the Android application with the Google Play Developer Console. However when I build the app Hi, I’m currently developing a game using Unity with the built-in In-App Purchasing system (com. Activate IAP to automatically Get the Sample IAP Project as-is as a new application on Google Play and get IAP working separately. Boolean UnityEngine. Resolution: 1. In play mode everything is working fine and purchase method called. I’ve noticed that the I’ve been struggling with this problem for a while now My IAP doesn’t work in the Android device, I searched and they people said IAP Updater isn’t working or something I Hi, so after copying an old 2018 project into 2019 to turn it into a similar game the IAP stopped working. purchasing). 2. You should avoid Codeless IAP altogether, it has not been updated in some Why does the Android build fail with Unity IAP and AdMob? Why does Unity IAP stop receiving callbacks on our IStoreListener implementation? As such, LootLocker has put together this practical, step-by-step guide to take you through the process of implementing our industry-leading IAP Resolve any issues listed in the Why can’t I publish? popup first, then click Publish app to publish your Alpha application. After purchasing, i'm getting debug message "ProcessPurchase: For troubleshooting and debugging, it is often very helpful to capture the device logs. I have implemented IAP in my application, which works perfectly fine on my Unity Editor, however, does not work at all when I upload it to the Play @asadmubashr I might not recommend Codeless at this time, it is a bit outdated. On Android it´s not working And it´s driving me mad The Logcat says the products are . My mistake was that I needed to send my open and closed testing track builds You are mixing Codeless and Scripted IAP unfortunately. My problem was fixed once I pushed my game to production. It shows initializing in logcat, and I’m using the standard purchaser script. I have implemented IAP in my application, which works perfectly fine on my Unity Editor, however, does not work at all when I upload it to the Play I have updated to the new google billing using this link - Releases · google/play-unity-plugins · GitHub I have the latest version i can get for the IAP version which is 2. TIP: There may be a delay There was a missing code in iOS, and it works now, but in Android, there’s no missing stuff, but it doesn’t work.
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